%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1382511043360767278
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 8136780389003020295}
  - component: {fileID: 6048855097948661044}
  - component: {fileID: 9113385055626552148}
  - component: {fileID: 6972909482095393}
  m_Layer: 0
  m_Name: SDFCollision
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &8136780389003020295
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1382511043360767278}
  serializedVersion: 2
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 7461259323435426361}
  m_Father: {fileID: 0}
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!2083052967 &6048855097948661044
VisualEffect:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1382511043360767278}
  m_Enabled: 1
  m_Asset: {fileID: 8926484042661614526, guid: 1cc6d99e064163d48b53ab9d76d065e9, type: 3}
  m_InitialEventName: OnPlay
  m_InitialEventNameOverriden: 0
  m_StartSeed: 15
  m_ResetSeedOnPlay: 0
  m_AllowInstancing: 1
  m_ReleaseInstanceOnDisable: 0
  m_PropertySheet:
    m_Float:
      m_Array: []
    m_Vector2f:
      m_Array: []
    m_Vector3f:
      m_Array: []
    m_Vector4f:
      m_Array: []
    m_Uint:
      m_Array: []
    m_Int:
      m_Array: []
    m_Matrix4x4f:
      m_Array: []
    m_AnimationCurve:
      m_Array: []
    m_Gradient:
      m_Array: []
    m_NamedObject:
      m_Array: []
    m_Bool:
      m_Array: []
--- !u!73398921 &9113385055626552148
VFXRenderer:
  serializedVersion: 1
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1382511043360767278}
  m_Enabled: 1
  m_CastShadows: 0
  m_ReceiveShadows: 0
  m_DynamicOccludee: 1
  m_StaticShadowCaster: 0
  m_MotionVectors: 0
  m_LightProbeUsage: 0
  m_ReflectionProbeUsage: 0
  m_RayTracingMode: 0
  m_RayTraceProcedural: 0
  m_RayTracingAccelStructBuildFlagsOverride: 0
  m_RayTracingAccelStructBuildFlags: 1
  m_SmallMeshCulling: 1
  m_ForceMeshLod: -1
  m_MeshLodSelectionBias: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_GlobalIlluminationMeshLod: 0
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  m_MaskInteraction: 0
--- !u!114 &6972909482095393
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1382511043360767278}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: c0b45456cabc32542b05d4bf8b706acd, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  rotationRotationAxis: 1
  rotationSpeed: 45
--- !u!1 &4003398824591349859
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 7461259323435426361}
  - component: {fileID: 9101367153613437534}
  - component: {fileID: 4289248300099200185}
  m_Layer: 0
  m_Name: Stanford Bunny
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &7461259323435426361
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 4003398824591349859}
  serializedVersion: 2
  m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: -0, y: -0.5, z: 0}
  m_LocalScale: {x: 0.062893085, y: 0.062893085, z: 0.062893085}
  m_ConstrainProportionsScale: 1
  m_Children: []
  m_Father: {fileID: 8136780389003020295}
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &9101367153613437534
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 4003398824591349859}
  m_Mesh: {fileID: 3339987848490680739, guid: 311cfe71c3831dc4b9d0f12fe4b0e51f, type: 3}
--- !u!23 &4289248300099200185
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 4003398824591349859}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_StaticShadowCaster: 0
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 2
  m_RayTraceProcedural: 0
  m_RayTracingAccelStructBuildFlagsOverride: 0
  m_RayTracingAccelStructBuildFlags: 1
  m_SmallMeshCulling: 1
  m_ForceMeshLod: -1
  m_MeshLodSelectionBias: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: 279fb47e672fb79459aed309e3171575, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_GlobalIlluminationMeshLod: 0
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  m_MaskInteraction: 0
  m_AdditionalVertexStreams: {fileID: 0}
