﻿using System.Collections;
using UnityEngine;

namespace UNSLOW.EffectPractice.FirstTerm.DamageNumbers
{
    public class DamageNumberTweenDemo : MonoBehaviour
    {
        [SerializeField] private DamageNumberTween dmgNumberTween;
        
        private void Start()
        {
            StartCoroutine(Co());
        }

        private IEnumerator Co()
        {
            while (true)
            {
                dmgNumberTween.Setup(Random.Range(100, 1000), Color.red);
                yield return new WaitForSeconds(1.0f);
            }
        }
    }
}
